Super Smash Bros. Melee 64 is a mod for Super Smash Bros. Melee that looks and sounds a little more like a Nintendo 64 game!

This mod requires Dolphin Emulator and a legally obtained ISO of Super Smash Bros. Melee v1.2 NTSC to play.

Installation Instructions

  • Unzip Super Smash Bros. Melee 64 v1.0.7z using 7-Zip (which can be downloaded here).

  • Use 7-Zip again to unzip xdeltaUI.7z.

  • Open the xdeltaUI application and use the Apply Patch tab to create your game ISO.

  • Open SuperSmashBrosMelee64-v1.0.xdelta under Patch and your Super Smash Bros. Melee NTSC v1.2 ISO under Source File.

  • Name the Output File whatever you'd like, as long as you end the file name with the extension .iso.

  • Select the Patch button at the bottom and wait as xdelta creates your new game!

  • Use 7-Zip to unzip SSBE64.7z.

  • Place the new SSBE64 folder where Dolphin Emulator loads textures, which is usually: Documents/Dolphin Emulator/Load/Textures.

  • Open Dolphin Emulator and make sure that Load Custom Textures is enabled under the Advanced tab in Graphics Configuration.

  • Make sure that your new ISO file will appear in Dolphin Emulator's Game List by checking in the Paths tab under Settings.

  • Select Super Smash Bros. Melee 64 from your Game List to play! Its game ID is SSBE64.

Frequently Asked Questions

Q: Is Super Smash Bros. Melee 64 a mod for Super Smash Bros. on the Nintendo 64?

A: No. This is a mod for Super Smash Bros. Melee on the Nintendo GameCube.

Q: Can Super Smash Bros. Melee 64 be played on native Wii or GameCube hardware?

A: At the moment, this mod must be played using Dolphin Emulator on a device such as a computer or mobile phone.

Q: Why is Dolphin Emulator required to play Super Smash Bros. Melee 64?

A: The current release of this mod takes advantage of Dolphin's feature to load custom textures that may not function properly if loaded directly from the game's ISO. Loading Custom Textures through Dolphin is currently required for the game to appear as intended.

Q: Are any codes or cheats required or compatible with Super Smash Bros. Melee 64?

A: No cheat codes or additional mods are required to play. If you would like to utilize any additional v1.2 NTSC codes or mods alongside Super Smash Bros. Melee 64, please do so at your own risk. Not all codes or mods may be compatible with this mod.

Q: Will Super Smash Bros. Melee 64 interfere with my codes, settings, or saves for other versions of Super Smash Bros Melee?

A: No. Super Smash Bros. Melee 64 has its own internal name and game ID. Dolphin Emulator and the Nintendo GameCube IPL will detect the ISO and its save files, save states, and settings as a separate game.

Q: How do I get an ISO of Super Smash Bros. Melee to play Super Smash Bros. Melee 64?

A: This mod requires an NTSC ISO of Super Smash Bros. Melee v1.2. Please obtain a legal copy of an ISO from your GameCube disc. If you need help ripping the ISO from your Super Smash Bros. Melee disc, please refer to the guide on the Dolphin Emulator Wiki. If you have a legal copy of Super Smash Bros. Melee that is not v1.2, you can change it with the Version Converter/Patcher program.

Q: Since Super Smash Bros. Melee 64 uses lower quality character models, will this increase performance on my device?

A: Super Smash Bros. Melee 64 not only uses lower quality character models, but also has fewer polygons on many stages as well as simpler (and often lower resolution) textures. In many cases, this mod will run more smoothly than other versions of Super Smash Bros. Melee. For further performance improvements, make sure that Dolphin is running in the native GameCube resolution or smaller. Another way to improve performance (and to make the game appear as intended) is to play in the native 4:3 aspect ratio.

Q: Will there be future updates to Super Smash Bros. Melee 64? Can I suggest ideas and features?

A: Future additions to Super Smash Bros. Melee 64 would have to be more complex than what is already in the game, and future additions will require more time, resources, and possibly more people. There are currently no plans to begin work on another update for the mod. There is no guarantee that every suggestion or request for the mod will be implemented, but feel free to share ideas.

Q: How can I use the Universal Controller Fix with Super Smash Bros. Melee 64?

A: While the mod does not come with the Universal Controller Fix pre-installed, it can be added via a Gecko Code. Visit the 20XX TE website for more information and to receive the code.

Q: Are there other game modes available other than Versus Mode?

A: Super Smash Bros. Melee 64 currently only has Versus Mode available. Other game modes are not intended to be accessed and will most likely not function properly.

Q: Are there any changes to the gameplay or moves?

A: Super Smash Bros. Melee 64 does not change any of the character's moves or anything about gameplay at the moment.

Q: How can I change Rumble and Music settings?

A: While on the character select screen, press Up on the D-Pad to enable Rumble or press Down on the D-Pad to disable Rumble. Your controller's on-screen hand will rumble to notify that the player's Rumble setting has been changed. Also on the character select screen, you can press Right on the D-Pad to turn off all music. You can press Left on the D-Pad to turn the music back on.

Q: Do I need to enable Progressive Scan?

A: Selecting the Info button in the top right corner of the character select screen will bring up some brief info about the mod, as well as a toggle for Progressive Scan. In Dolphin, Progressive Scan is enabled by default, so enabling it through this menu will have no effect.

Q: How do I play as Leif? Does he play differently than Marth?

A: Leif, the protagonist of Fire Emblem: Thracia 776, is included in Super Smash Bros. Melee 64! Currently, Marth's last two alternate costumes are reserved for Leif. Playing as Leif is only a visual change and does not change Marth's stats or moves.

Q: How do I play alternate music on a stage?

A: Hold L or R when selecting a stage on the stage select screen to play the stage's alternate song. All twenty-nine stages in Super Smash Bros. Melee 64 have two unique songs, meaning there are over sixty songs in the game's soundtrack when including menu and victory themes!

Q: How do I find the Easter Eggs? How do I access the title screen or the debug menu?

A: A few Easter Eggs, such as hidden graphics and songs, are hidden in the game! Good luck finding them. The title screen and debug menu are not necessarily meant to be accessed in Super Smash Bros. Melee 64, but there are ways to access them as Easter Eggs.

Q: How can I support the project? I'd like to share this or use this at a tournament or an event!

A: If you're interested in helping with potential future updates or additions, feel free to contact me with serious inquiries only. I can be emailed at If you would like to support in other ways, please share the mod! Feel free to create videos of your gameplay or reactions. If you are hosting a tournament or event and would like to use it, please go ahead and share photos!

Game modding is not my regular thing. I am a independent filmmaker and video producer.

You can check out my personal portfolio or my production company, Kyanite Pictures.


Stage and Song Listing

Final Destination - Super Smash Bros.

  • Final Destination (Super Smash Bros. Melee)

  • Master Hand (Super Smash Bros.)


Princess Peach's Castle - Super Mario Bros.

  • Peach's Castle (Super Smash Bros.)

  • Donut Plains (Super Mario World)

Sky Land - Super Mario Bros.

  • Credits Theme (Super Mario Bros. 3)

  • Muda (Super Mario Land)


Mushroom Kingdom - Super Mario Bros.

  • Main Theme (Super Mario Bros.)

  • Fever (Dr. Mario)

Donkey Kong Arcade - Donkey Kong

  • Donkey Kong Arcade Medley (Mario Tennis)

  • Octopus (Game & Watch Gallery)

Kongo Jungle - Donkey Kong

  • Kongo Jungle (Super Smash Bros.)

  • Mine Cart Madness (Donkey Kong Country)

Jungle Japes - Donkey Kong

  • Jungle Japes (Super Smash Bros. Melee)

  • DK Isle (Donkey Kong 64)

Yoshi's Island - Yoshi

  • Yoshi's Island (Super Smash Bros.)

  • Main Theme (Yoshi's Island)


Shy Guy Limbo - Yoshi

  • Ending Theme (Yoshi's Story)

  • Rail Lift (Yoshi's Story)


Old Brinstar - Metroid

  • Planet Zebes (Super Smash Bros.)

  • Theme of Samus Aran (Super Metroid)

Lower Norfair - Metroid

  • Lower Norfair (Super Metroid)

  • SR388 (Metroid II - The Return of Samus)

Hyrule Castle - The Legend of Zelda

  • Hyrule Castle (Super Smash Bros.)

  • Song of Storms (The Legend of Zelda: Ocarina of Time)


Tal Tal Mountain Range - The Legend of Zelda

  • Overworld (The Legend of Zelda: Link's Awakening)

  • Koholint Island (The Legend of Zelda: Link's Awakening)


Hyrule Temple - The Legend of Zelda

  • Temple (Zelda II: The Adventure of Link)

  • Flute Boy's Ocarina (The Legend of Zelda: A Link to the Past)

Pokemon Stadium - Pokemon

  • Main Theme (Pokemon Red and Blue)

  • Route 27 (Pokemon Gold and Silver)


Pokemon League - Pokemon

  • Champion Battle (Pokemon Red and Blue)

  • Mewtwo Battle (Pokemon Stadium)

Dream Land - Kirby

  • Dream Land (Super Smash Bros.)

  • Yogurt Yard (Kirby's Adventure)


Fountain of Dreams - Kirby

  • Fountain of Dreams (Super Smash Bros. Melee)

  • The Great Cave Offensive (Kirby Superstar)

Lylat Sector Z - Star Fox

  • Main Theme (Star Fox 64)

  • Zoness (Star Fox 64)

The Awesome Black Hole - Star Fox

  • Medley (Star Fox)

  • Eladard (Star Fox 2)

F-Zero Grand Prix - F-Zero

  • Mute City (F-Zero X)

  • Fire Field (F-Zero)

Streets of Onett - Earthbound

  • Medley (Earthbound)

  • Fourside (Earthbound)


Bonus Stage - Ice Climber

  • Medley (Ice Climber)

  • Title Theme (Wave Race 64)


Nation of Thracia - Fire Emblem

  • Medley (Fire Emblem)

  • Main Theme (Fire Emblem: Genealogy of the Holy War)

The Underworld - Kid Icarus

  • Underworld (Kid Icarus)

  • Main Theme (Balloon Fight)


The Mysterious Murasame Castle - Nazo no Murasame Jo

  • Main Theme (The Mysterious Murasame Castle)

  • Racing (VS Excitebike)

Fairy World - Panel de Pon

  • Lip's Theme (Panel de Pon)

  • Yoshi's Theme (Tetris Attack)

The Town Whose Name Was Stolen - Satellaview

  • Town (BS-X Satellaview)

  • Light Plane (Pilotwings)

The Megalopolis - Sim City

  • Megalopolis (Sim City)

  • Metropolis (Sim City)

Credits and Special Thanks

Mod created by Connor Rentz.

Special Thanks to the following for making this project possible:

UnclePunch for the Low-Poly code and for guidance on certain aspects of the project.

DRGN for creating DAT Texture Wizard and Melee Code Manager.

N0XXKATT for creating a model remover for DAT files.

The Melee Workshop community on SmashBoards and Discord.

VGMusic and its community for the MIDI files used to create the game's soundtrack.

The BrawlVault community.

The VG Resource.

The Dolphin Emulator Team.


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